AUTODESK ALIAS is one of the best CAID (Computer-Aided Industrial Design) software which is used by the majority of automotive manufacturers worldwide. This course will provide you with a vision to the learner how to convert their ideas to a practical model which can be further carried forward to the design process. By learning this software one could get them involved in top automobile industries which are continuously searching for new talents & enthusiast surface modeller. This course will empower a learner to design & visualize full-scale automotive projects right from the initial concepts sketches to a approach of class A (the visible) surface.
6 Months Access
20+ Hrs Lectures
100% Online Program
Pre-recorded Sessions + Live Doubt Sessions
Use of digital technique blends the creativity of design with mathematical computer engineering data to come up with a faster solution.
Use of DIGITAL PROTOTYPE to visualize & simulate the real-world performance of the design with less reliance on costly & vulnerable physical prototypes.
Churn out the maximum knowledge of all the tools in the software that helps to create your own concept vehicle and learn to render that concept vehicle through Keyshot.
In this section you will learn what exactly is ALIAS. What is the difference between Computer Aided Industrial Design (CAID), Computer Aided Designing (CAD), Computer Aided Manufacturing (CAM), Computer Aided Engineering (CAE) softwares. You will also learn about Product Lifecycle Management (PLM) of product and how the softwares are distributed. Why Automotive Industry relies on ALIAS and What is the History of ALIAS.
In this section you will download the ALIAS software and learn about its interface.
In this section you will learn about controls & commands, navigation tools object selection & viewing, how to give outer dimensions (box method), working with layers, curves introduction & usage, details about curve terminologies, controlling & snapping the curve, grouping & ungrouping & setting pivots for objects, form factors introduction for curves, about blend curves (introduction to continuity parameters), and using key point curves.
In this section you will learn about curve editing tools, duplicating curves, sectioning the curves, and reverse curve tools.
In this section you will learn about terminologies of surfaces, difference between bezier & NURBS, curvature continuity, collinear & non collinear arrangements, construction tolerances & continuity tolerances, surface commands, curve network terminology and its use, analysing the surface from 2d to 3d, smoothing the patches, details about primary/secondary & tertiary surfaces, specific commands for secondary & tertiary surfaces, and to work with blends.
In this section you will learn about projecting COS, trimming & stitching the surface together, planarizing hulls, conversion from NURBS to bezier.
In this section you will learn about extending the surface, alignment of surface with curves, making offset, smoothening the surfaces, symmetry of surfaces, and working with lattice rig.
In this section you will learn about using construction tools, setting up reference planes, working with locators.
In this section you will learn about details of different shades, how to analyze model with different shade options.
In this section you will learn to design a product using overlay canvas for design, surface understanding, modelling approach, using commands for surface creation, trial & error, continuity check, and applying fillets.
In this section you will learn about getting idea from reference sketch (Perspective view), cv sculpting for concept design development, understanding the weight of design, surface creation, and keeping the originality of design.
In this section you will learn about importing canvas, providing tolerances, getting the dimensions, specifying the design & understanding the whole layout, approach from canvas to 3D, starting design with different pillars, using primary secondary & tertiary forms of surface, curve network creation & refinement, trial & error, patch planning & evaluating the patches, working on creating water tight model, evaluating the design, adding details, and locking the design.
- Diploma/B. Tech. in Mechanical/Automobile Engineering
- Industrial Designer
- CAD Designer
- Transportation Designer
- Any automobile enthusiast who is willing to change his/her field & interested in surface designing/ automotive designing.
- Computer/ Laptop will provide you with the best experience, but this program is quite compatible with smartphones to make it feasible for students worldwide.
- High-speed internet for crystal clear experience, but this program can also run without buffering with below-average connectivity for reaching out to students from suburban and rural areas.
- A student should make their notes for future reference.
- A student should have basic knowledge about high-school Maths, Physics and Chemistry.
- A student should have a compatible computer for ALIAS software so that they can practice with the progress of the course.
DIYguru will feel proud to awards the certificate of competency in ‘AUTODESK ALIAS’ to only those aspirants who have 100% completed their online module.
DIYguru proficiency Certificate is highly valuable by industry giants, namely Robert Bosch; Maruti Suzuki; Hyundai Motors, are the name of few, which is why DIYguru earned certificates are secured with a unique certificate ID. To check the validation of the certificate, check out the footer section of the home page.
Certificate provided to you is an online certificate, which means there is no need to download, after completion of the course, aspirants are requested to check their profile to view their earned certificate. In case the certificate is not issued feel free to write us a firstname.lastname@example.org, our team will help you out.
|Introduction to ALIAS|
|What is Alias||00:12:00|
|Difference between CAID/CAD/CAM/CAE||00:05:00|
|History Before ALIAS||00:03:00|
|Working with Interface & Curves Introduction|
|Palette Transform and Paint||00:11:00|
|Keyboard Function Part 1||00:24:00|
|Keyboard Function Part 2||00:03:00|
|Canvas Arrangement and Blocks||00:24:00|
|Working with Layers||00:05:00|
|Curves: Mirror and Snap||00:24:00|
|Pivot Point and Group||00:08:00|
|Curves and Image||00:23:00|
|Curve Editing Part 1||00:09:00|
|Curve Editing Part 2||00:11:00|
|Explanation of Surface and Commands|
|Surface Part 1||00:12:00|
|Surface Part 2||00:13:00|
|Surface Part 3||00:29:00|
|Surface Part 4||00:16:00|
|Surface Curve Network||00:08:00|
|Analysis 2D to 3D Part 1||00:17:00|
|Analysis 2D to 3D Part 2||00:14:00|
|Primary Secondary and Tertiary Surface||00:09:00|
|Surface Editing Part 1||00:14:00|
|Surface Editing Part 2||00:20:00|
|Surface Editing Part 3||00:10:00|
|Object Editing Part 1||00:19:00|
|Object Editing Part 2||00:10:00|
|Alignment and Lattice Rig||00:34:00|
|Control Panel and Daignostic Shading|
|Product Design Part 1||FREE||00:02:00|
|Product Design Part 2||00:01:00|
|Product Design Part 3||00:21:00|
|SA 21.1||3, 00:00|
|Conceptual Design Part 1||00:40:00|
|Conceptual Design Part 2||00:32:00|
|Conceptual Design Part 3||00:30:00|
|Conceptual Design Part 4||00:38:00|
|Conceptual Design Part 5||FREE||00:09:00|
|SA 21.2||3, 00:00|
|Automotive Design Part 1||00:23:00|
|Automotive Design Part 2||00:30:00|
|Automotive Design Part 3||00:11:00|
|Automotive Design Part 4||00:16:00|
|Automotive Design Part 5||00:20:00|
|Automotive Design Part 6||00:29:00|
|Automotive Design Part 7||00:13:00|
|Automotive Design Part 8||00:13:00|
|Automotive Design Part 9||00:27:00|
|Automotive Design Part 10||00:21:00|
|Automotive Design Part 11||00:29:00|
|Automotive Design Part 12||00:20:00|
|Automotive Design Part 13||00:25:00|
|Automotive Design Part 14||00:27:00|
|Automotive Design Part 15||00:26:00|
|Automotive Design Part 16||00:21:00|
|Automotive Design Part 17||00:33:00|
|Automotive Design Part 18||00:25:00|
|Automotive Design Part 19||00:29:00|
|Automotive Design Part 20||00:28:00|
|SA 21.3||15, 00:00|
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